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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Ghosts n Goblins

Ghosts n Goblins
GenreAction Adventure
DeveloperCapcom
PublisherElite Systems
Released1987
Rating
Graphics:6.0
Sound:3.0
Gameplay:6.0
Overall:5.0
Reviewed byndial
Ghosts 'n Goblins is a typical eight-way side scrolling arcade platform released on the arcades on 1985 (Capcom) and ported to all major 8bit home computers and video game consoles starting on 1986.
 
Review
Ghosts n GoblinsSTORY / GAMEPLAY
The story takes place somewhere in the Medieval times. You’re a knight named Arthur who must fight zombies, demons and other creepy creatures to rescue your love interest, Princess Prin Prin (quite funny name huh?) who's been kidnapped by a vicious demon. Your mission is harsh, as the enemies are attacking from almost every direction! The game is a typical eight-way arcade platform with some action shooting elements. You climb ladders to reach higher grounds either to kill enemies or to find a better weapon/armor to use. Along the way you can pick up new powers, bonuses and a special armor that can deflect a single hit. You can also jump over incoming enemies (zombies and demons) or even duck to avoid birds and deadly, hovering ghosts! Another hard part is the traps and the gaps and the most frustrating aspect of the game is that, once you lose a life, the game takes you a few screens back. Ghosts N' Goblins is among the toughest retro games of all time, from the arcade to every other conversion! So it needs patience and some skills to complete.

GRAPHICS / SOUND
The ZX Spectrum conversion released for the 48k hardware, thus there are several limitations in terms of graphics and (especially) sound here. The stages offer affordable (for the time) details, and sprites move fast on screen. Amazingly enough, the backgrounds move fast and smooth here (in contrast to the CPC version which runs on flip-screen mode, thus no scrolling). The sound is poor though, having a few simplistic sound effects and no music during gameplay.
 
Screenshots
  • Ghosts n Goblins
  • Ghosts n Goblins
  • Ghosts n Goblins
  • Ghosts n Goblins
  • Ghosts n Goblins
  • Ghosts n Goblins
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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